module Base
{
	item BPants
    {
        Type = Clothing,
        DisplayName = Military Camo Pants Bloused,
        ClothingItem = BPants,
	ClothingItemExtra = Trousers_CamoGreen,
	ClothingItemExtraOption = Non bloused,
        clothingExtraSubmenu = Bloused,
        BodyLocation = Pants,
        Icon = TrousersCamoGreen,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
	WorldStaticModel = Trousers_Ground,
    }

		item Trousers_CamoGreen
    {
        Type = Clothing,
        DisplayName = Military Camo Pants,
        ClothingItem = Trousers_CamoGreen,
	ClothingItemExtra = BPants,
	ClothingItemExtraOption = Bloused,
        clothingExtraSubmenu = Non bloused,
        BodyLocation = Pants,
        Icon = TrousersCamoGreen,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.45,
        WindResistance = 0.3,
        WaterResistance = 0.45,
        FabricType = Cotton,
	WorldStaticModel = Trousers_Ground,
    }

	item Trousers_CamoDesert

    {
        Type = Clothing,
        DisplayName = Military Desert Camo Pants,
        ClothingItem = Trousers_CamoDesert,
	ClothingItemExtra = BPantsDesert,
	ClothingItemExtraOption = Bloused,
        clothingExtraSubmenu = Non bloused,
        BodyLocation = Pants,
        Icon = TrousersCamoSand,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.3,
        WindResistance = 0.1,
        FabricType = Cotton,
	WorldStaticModel = Trousers_Ground,
    }
 	item BPantsDesert
    {
        Type = Clothing,
        DisplayName = Military Desert Camo Pants Bloused,
        ClothingItem = BPantsDesert,
	ClothingItemExtra = Trousers_CamoDesert,
	ClothingItemExtraOption = Non bloused,
        clothingExtraSubmenu = Bloused,
        BodyLocation = Pants,
        Icon = TrousersCamoSand,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.3,
        WindResistance = 0.1,
        FabricType = Cotton,
	WorldStaticModel = Trousers_Ground,
    }

	item Trousers_CamoUrban
    {
        Type = Clothing,
        DisplayName = Military Urban Camo Pants,
        ClothingItem = Trousers_CamoUrban,
	ClothingItemExtra = BPantsUrban,
	ClothingItemExtraOption = Bloused,
        clothingExtraSubmenu = Non bloused,
        BodyLocation = Pants,
        Icon = TrousersCamoGrey,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.60,
        WindResistance = 0.30,
        WaterResistance = 0.35,
        FabricType = Cotton,
	WorldStaticModel = Trousers_Ground,
    }
    
    	item BPantsUrban
    {
        Type = Clothing,
        DisplayName = Military Urban Camo Pants Bloused,
        ClothingItem = BPantsUrban,
	ClothingItemExtra = Trousers_CamoUrban,
	ClothingItemExtraOption = Non bloused,
        clothingExtraSubmenu = Bloused,
        BodyLocation = Pants,
        Icon = TrousersCamoGrey,
        BloodLocation = Trousers,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.60,
        WindResistance = 0.30,
        WaterResistance = 0.35,
        FabricType = Cotton,
	WorldStaticModel = Trousers_Ground,
    }

	item BPantsFire
    {
        Type = Clothing,
        DisplayName = Bloused Firefighter Pants,
        ClothingItem = BPantsFire,
	ClothingItemExtra = Trousers_Fireman,
	ClothingItemExtraOption = Non bloused,
        clothingExtraSubmenu = Bloused,
        BodyLocation = Pants,
        Icon = TrousersFireman,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.82,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.8,
        Weight = 4,
	WorldStaticModel = Trousers_Ground,
    }

	item Trousers_Fireman
    {
        Type = Clothing,
        DisplayName = Firefighter Pants,
        ClothingItem = Trousers_Fireman,
	ClothingItemExtra = BPantsFire,
	ClothingItemExtraOption = Bloused,
        clothingExtraSubmenu = Non bloused,
        BodyLocation = Pants,
        Icon = TrousersFireman,
        BloodLocation = Trousers,
        RunSpeedModifier = 0.82,
        BiteDefense = 20,
        ScratchDefense = 30,
        Insulation = 0.85,
        WindResistance = 0.85,
        WaterResistance = 0.8,
        Weight = 4,
	WorldStaticModel = Trousers_Ground,
    }

	item Trousers_JeanBaggy
    {
        Type = Clothing,
        DisplayName = Baggy Jeans,
        ClothingItem = Trousers_JeanBaggy,
	ClothingItemExtra = BPantsJeans,
	ClothingItemExtraOption = Bloused,
        clothingExtraSubmenu = Non bloused,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = TrousersDenimBlue,
        RunSpeedModifier = 0.98,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.60,
        WindResistance = 0.65,
        FabricType = Denim,
        WorldStaticModel = Trousers_Ground,
    }

	item BPantsJeans
    {
        Type = Clothing,
        DisplayName = Bloused Baggy Jeans,
        ClothingItem = BPantsJeans,
	ClothingItemExtra = Trousers_JeanBaggy,
	ClothingItemExtraOption = Non bloused,
        clothingExtraSubmenu = Bloused,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        Icon = TrousersDenimBlue,
        RunSpeedModifier = 0.98,
        BiteDefense = 10,
        ScratchDefense = 20,
        Insulation = 0.60,
        WindResistance = 0.65,
        FabricType = Denim,
        WorldStaticModel = Trousers_Ground,
    }

	item Trousers_Ranger
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ranger Pants,
	ClothingItem = Trousers_Ranger,
	ClothingItemExtra = BPantsRanger,
	ClothingItemExtraOption = Bloused,
        clothingExtraSubmenu = Non bloused,
        BodyLocation = Pants,
        Icon = TrousersRanger,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

	item BPantsRanger
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bloused Ranger Pants,
	ClothingItem = BPantsRanger,
	ClothingItemExtra = Trousers_Ranger,
	ClothingItemExtraOption = Non bloused,
        clothingExtraSubmenu = Bloused,
        BodyLocation = Pants,
        Icon = TrousersRanger,
        BloodLocation = Trousers,
        ScratchDefense = 10,
        Insulation = 0.75,
        WindResistance = 0.75,
        WaterResistance = 0.35,
        FabricType = Cotton,
        WorldStaticModel = Trousers_Ground,
    }

	item Shirt_FormalWhite
	{
	DisplayCategory = Clothing,
	Type = Clothing,
	DisplayName = Formal Shirt,
	ClothingItem = Shirt_FormalWhite,
	ClothingItemExtra = Shirt_FormalWhiteRolled,
	ClothingItemExtraOption = Rolled up,
        clothingExtraSubmenu = Non rolled,
	BodyLocation = Shirt,
	Icon = ShirtGeneric,
	BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

	item Shirt_FormalWhiteRolled
	{
	DisplayCategory = Clothing,
	Type = Clothing,
	DisplayName = Rolled Up Formal Shirt,
	ClothingItem = Shirt_FormalWhiteRolled,
	ClothingItemExtra = Shirt_FormalWhite,
	ClothingItemExtraOption = Non rolled,
        clothingExtraSubmenu = Rolled up,
	BodyLocation = Shirt,
	Icon = ShirtGeneric,
	BloodLocation = ShirtLongSleeves,
        Insulation = 0.25,
        WindResistance = 0.15,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

	item Shirt_Lumberjack
	{
	DisplayCategory = Clothing,
	Type = Clothing,
	DisplayName = Lumberjack Shirt,
	ClothingItem = Shirt_Lumberjack,
	ClothingItemExtra = Shirt_LumberjackRolled,
	ClothingItemExtraOption = Rolled up,
        clothingExtraSubmenu = Non rolled,
	BodyLocation = Shirt,
	IconsForTexture = ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow,
	BloodLocation = ShirtLongSleeves,
        Insulation = 0.65,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

	item Shirt_LumberjackRolled
	{
	DisplayCategory = Clothing,
	Type = Clothing,
	DisplayName = Rolled Up Lumberjack Shirt,
	ClothingItem = Shirt_LumberjackRolled,
	ClothingItemExtra = Shirt_Lumberjack,
	ClothingItemExtraOption = Non rolled,
        clothingExtraSubmenu = Rolled up,
	BodyLocation = Shirt,
	IconsForTexture = ShirtLumberjackBlue;ShirtLumberjackGreen;ShirtLumberjackGrey;ShirtLumberjackRed;ShirtLumberjackYellow,
	BloodLocation = ShirtLongSleeves,
        Insulation = 0.65,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Shirt_Ground,
	}

}